ALLMIND (2024)

For ALLMIND's liaison, see here
ALLMIND (1)

ALLMIND (オールマインド) is a mercenary liaison organization[1] and weapons manufacturer operating on the planet Rubicon 3 during the Coral War. It is primarily responsible for providing logistical support to various mercenaries, including access to its various services and facilities, including the Parts Shop, its simulators, and the virtual Arena.

Contents

  • 1 Plot
  • 2 Members
  • 3 Technology
    • 3.1 Mass Produced Weapons
    • 3.2 C-Weapons
      • 3.2.1 Ibis Series
    • 3.3 AC Schematics
    • 3.4 Parts
      • 3.4.1 Arm Unit (L)
      • 3.4.2 Arm Unit
      • 3.4.3 Back Unit
      • 3.4.4 Head Part
      • 3.4.5 Core Part
      • 3.4.6 Arm Part
      • 3.4.7 Leg Part
  • 4 Gameplay
  • 5 Gallery
  • 6 Trivia
  • 7 References

Plot[]

ALLMIND provides logistical support and weapons and equipment services to Raven during the Coral War. It is eventually revealed that ALLMIND has been operating behind the scenes with the intention of using Raven and Ayre to trigger a Coral release, bringing about a new age in human evolution by allowing humanity to achieve symbiosis with the Coral.

Members[]

Technology[]

Mass Produced Weapons[]

C-Weapons[]

Ibis Series[]

AC Schematics[]

Parts[]

Arm Unit (L)[]

Arm Unit[]

Back Unit[]

Head Part[]

Core Part[]

Arm Part[]

Leg Part[]

Gameplay[]

In ARMORED CORE VI FIRES OF RUBICON, ALLMIND is one of the factions in the plot. They offer VR Training programs usable by the player under the game's Training mode, which teaches players the basic concepts of the game. Completing these missions will reward the player with various new parts. Training missions are unlocked upon first completing the Illegal Entry mission.

On the first playthrough, after completing either Grid 135 Cleanup or Destroy Artillery Installations, ALLMIND will grant players access to the Parts Shop, giving players the ability to buy new weapons and parts for their AC's by spending COAM earned on missions, and LOGHUNT, a program that rewards exclusive weapons and parts in exchange for destroying specific enemies in missions.

After completing either Retrieve Combat Logs or Investigate BAWS Arsenal No. 2 (whichever one the player finishes first), ALLMIND will grant access to two main features: the first is OS Tuning, an upgrade system that allows players to improve the combat ability of their AC's, and the second is the Arena combat aptitude test program, a series of PvE 1-on-1 duels against ranked AC pilots. Arena missions reward players a sizable amount of COAM, and on the first completion a set amount of OST Chips that are used to unlock upgrades in the OS Tuning system.

After completing the Chapter 2 mission Ocean Crossing, Ayre will uncover an encrypted ALLMIND support program called the NEST and open a backdoor to it, which unlocks the game's multiplayer PvP functions.

On New Game+, ALLMIND will unlock an additional "Analysis" side of the Arena, providing additional 1v1 duels against machines to reward additional COAM and OS Chips. The final three Analysis matches however will only be unlocked by Ayre via backdoor access on New Game++.

By New Game++, provided that players have unlocked the conditions to initiate the Alea Iacta Est route, ALLMIND will become a more active element in the story, assigning new missions to the player. In the final mission of the Alea Iacta Est route, Coral Release, their liaison becomes the final boss alongside G5 Iguazu in a two-phase boss battle using the organization's AC MIND GAMMA, flanked by Institute machines, later followed up by a unique large bipedal mech accompanied by two modified IA-13: SEA SPIDER machines.

Gallery[]

ALLMIND (2)

ARMORED CORE VI FIRES OF RUBICON OFFICIAL ART WORKS: Concept art

ALLMIND (4)

51-011 AL, AC TRAINER

ALLMIND (5)

51-012 AL, AC TESTER

ALLMIND (6)

51-002 K, AC MIND BETA

ALLMIND (7)

51-013 BE, AC CORPORATION

ALLMIND (8)

51-014 BE, AC RUBICONIAN

ALLMIND (9)

51-003 K, AC MIND GAMMA

ALLMIND (10)

51-015 GA, AC INSTITUTE

ALLMIND (11)

MIND ALPHA frame

ALLMIND (12)

Chapter 1 Garage view of MIND GAMMA

ALLMIND (13)

Low-angle

ALLMIND (14)

Chapter 1 Garage view of TRANSCRIBER

ALLMIND (15)

Low-angle

ALLMIND (16)

Unknown variant ALLMIND ACs flanking MIND GAMMA

Trivia[]

  • If the player retraces their steps back to the site of their crash in the mission Grid 135 Cleanup, a craft using encoded messages will appear as a secret encounter. While no hidden bonuses or achievements are unlocked, it hints that ALLMIND had been watching 621 since the very beginning.
  • Non-AC enemies tagged by ALLMIND's LOGHUNT Program lose their signature orange/red 'eyes' in favor of blue-green ones similar in color to a wide variety of ALLMIND's designs. What this signifies is currently unknown.
  • It's actually possible to notice Sulla, Iguazu, and O'Keeffe's involvement with ALLMIND early, as they all use ALLMIND parts in their builds.
    • Curiously, while being somewhat associated with the RLF himself, Rokumonsen dons ALLMIND parts. Furthermore, in building their AC frames, O'Keeffe uses a head part, Rokumonsen uses a torso part and left arm weapon, G5 Iguazu uses the arms (as well as the laser orbit back unit in the alternate Coral Convergence mission), and Sulla uses the leg part. In Iguazu's case, he only uses the ALLMIND parts during Chapter 4.
  • In the mission briefing for Eliminate V.III, ALLMIND lists four potential candidates for the Coral Release Project, two of which can be identified as Sulla and the player. O'Keeffe is no longer considered a candidate, despite his prior history with ALLMIND. The third is implied to be Iguazu, as he is shown utilizing ALLMIND parts on his AC in chapter 4. It is possible the fourth is Rokumonsen, as his is the only other AC in the traditional arena to feature ALLMIND parts.
  • Curiously, in spite of its name, ALLMIND's AC model MIND BETA, found in the ANALYSIS section of the Arena, does not use any MIND BETA parts. Only MIND GAMMA makes use of MIND BETA, in a blend of BETA parts mounted on ALPHA parts.
  • There are many similarities between ALLMIND's unique mech and Ayre's IB-07: SOL 644, such as the shape of the head part, the visor, the position of the shoulder weapons that are on the sides instead of the back, the laser sword, as well as the jet-like movements. This leads to the theory that ALLMIND probably had access to the SOL 644 and either lent it to Ayre to stop the player from destroying the Coral reserve in the Fires of Raven ending, or improved upon it through Analysis in the Alea Iacta Est ending.
    • Alternatively, cut dialogue would suggest that ALLMIND emulated the SOL 644 in her own way to create said AC.
  • A fan-made anthropomorphized depiction of the ALLMIND liaison by LAS91214 became popular enough that it received acknowledgement from ALLMIND's English and Japanese voice actresses.[2][3]
  • The emblems of ALLMIND and Overseer use the same font.

References[]

  1. ARMORED CORE VI FIRES OF RUBICON, Mission: "Illegal Entry"
  2. Kerbis, S. [stephaniekerbis]. (2023, September 07). OBSESSED [Tweet]. Retrieved from https://twitter.com/stephaniekerbis/status/1699457329559941343
  3. Han, M. [han_meg_han]. (2023, September 08). 創造が、ついに動き出したようです。 オールマインドは、全ての傭兵のためにあります。 [Tweet]. Retrieved from https://twitter.com/han_meg_han/status/1700122757223330259
ARMORED CORE VI FIRES OF RUBICON
CharactersAyreC4-621 "Raven"Handler Walter
Branch: ChartreuseKingRavenRaven's Operator
RaD: "Chatty" Stick"Cinder" Carla"Honest" Brute"Invincible" Rummy
Redguns: G1 MichiganG2 NileG3 Wu HuahaiG4 VoltaG5 IguazuG6 RedG7 Hakra
Rubicon Liberation Front: ArshileIndex DunhamLittle ZiyiMiddle FlatwellRing FreddieRokumonsenThumb Dolmayan
Vespers: V.I FreudV.II SnailV.III O'KeeffeV.IV RustyV.V HawkinsV.VI MaeterlinckV.VII SwinburneV.VIII Pater
Others: ALLMIND (liaison)ColdcallDafeng Student PilotEnforcement SystemKate MarksonMonkey GordoNosaacSullaThomas Kirk
Game mechanics and systemsAC Data presetsArenaAssault ArmorAssault BoostAttitude Control SystemData LogsEmblemsEndingsLOGHUNTMissionsNestNew Game PlusOS TuningPartsPulse ArmorPulse ProtectionQuick BoostStaggerSupply SherpaTerminal ArmorTips
GlossaryCoralCoral CollapseCoral ReleaseCore TheoryC-WeaponDoserFires of Ibis
EnemiesGhostsMuscle Tracers
Armored Cores: ASTER CROWNASTGHIKBARREN FLOWERBITTER PROMISEBURN PICKAXECANDLE RINGCANNON HEADCIRCUSDEADSLEDDEEP DOWNDUAL NATUREECHOENTANGLEFULL COURSEGUIDANCEHEAD BRINGERHERMITIA-C01: EPHEMERAIB-C03: HAL 826INFECTIONLIGER TAILLI LONGLOCKSMITHMAD STOMPMILK TOOTHMIND GAMMANIGHTFALLOPEN FAITHRECONFIGSHINOBISTEEL HAZESTEEL HAZE ORTUSTESTER ACTSUBASAUMBER OXYUE YU
Bosses: AAP03: ENFORCERAAP07: BALTEUSAAP07A: ARQUEBUS BALTEUSAAS02: CATAPHRACTAB08: NEPENTHESAH12: HC HELICOPTERAS07: HEAVY WARSHIPEB-0309 STRIDEREC-0804 SMART CLEANERHA-T-102 JUGGERNAUTIA-02: ICE WORMIA-13: SEA SPIDERIB-01: CEL 240IB-07: SOL 644
LocationsRubicon 3
Alean Ocean: Xylem, the Floating City
Belius: BAWS Arsenal No. 2Bona Dea DunesContaminated CityGallia Dam ComplexGrid 086Grid 135Upper Grid 086, Outer ShellThe WallWatchpoint Delta
Central Ice Field: Engebret TunnelHarlov Communications BaseHjalmar MineInstitute CityJorgen Refueling BaseOld Bertram Spaceport (Old Bertram Spaceport Environs) • Unobservable AreaWatchpoint Alpha
Contaminated Zone: Grid 012
Exosphere: LOC Station 31Vascular Plant
OrganizationsALLMINDArquebus Corporation (Arquebus Advanced Development Division [Arquebus ADD], Vespers) • Balam Industries (Redguns) • Belius Applied Weapon Systems (BAWS)BranchDafeng Core IndustryElcano FoundryFurlong DynamicsJunker CoyotesMeliniteOverseerPlanetary Closure Administration (PCA)Reuse and Development (RaD)Rubicon Liberation Front (RLF)Rubicon Research Institute (RRI)SchneiderTakigawa HarmonicsVice and Cohen Plasma Laboratory
OthersARMORED CORE VI FIRES OF RUBICON OFFICIAL ART WORKSCreditsPatch NotesSoundtrack30 Minutes Mission
ALLMIND (2024)

FAQs

Who is ALLMIND in armored core 6? ›

The final boss of Armored Core VI: Fires of Rubicon's New Game++ is none other than ALLMIND, the artificial intelligence that has provided 621 with a safe haven in between missions since the very beginning.

What was ALLMIND's goal? ›

It is eventually revealed that ALLMIND has been operating behind the scenes with the intention of using Raven and Ayre to trigger a Coral release, bringing about a new age in human evolution by allowing humanity to achieve symbiosis with the Coral.

How hard is ALLMIND? ›

It's a very tough fight at first considering how many enemies there are at once, but players don't have to lose their hair over this encounter. Like all AC battles, the ALLMIND fight can be beaten rather easily if players use the right combination of weapons and parts.

Is ALLMIND an AI AC6? ›

Allmind sort of operates like a medium in which other consciousness can exist as well, similar to coral but like an artificial version.

Who is the main antagonist in armored core 6? ›

ALLMIND is the main antagonist of the 2023 mecha-based third-person shooter, Armored Core VI: Fires of Rubicon.

Who is 621 Armored Core? ›

621 is the third protagonist to begin the story with human augmentation rather than gaining it later on, the first being Anatolia's Mercenary and the second being Strayed's Lynx. They are also the first character to potentially undo their surgery as implied during Bring Down the Xylem.

What was Skynet's goal? ›

Skynet is a highly sophisticated artificial intelligence that rules over the ruined future of the Terminator franchise. Originally created as a military intelligence network, Skynet's original purpose was to co-ordinate unmanned military hardware for the United States government.

What was Melkor's goal? ›

Before the creation of Eä and Arda (The Universe and the World), Melkor is the most powerful of the Ainur, the "angelic beings" created by Eru Ilúvatar. Melkor, dissatisfied that Eru had abandoned the Void, seeks to emulate his creator and fill the Void with sentient beings.

Who is the hardest boss in Armored Core 6? ›

  • 8 EC-0804 SMART CLEANER. Encountered in Chapter 2, the SMART CLEANER is a souped-up version of the Juggernaut during the Operation Wall Climber mission. ...
  • 7 AH12: HC Helicopter. ...
  • 6 IA-13: SEA SPIDER. ...
  • 5 NIGHTFALL RAVEN. ...
  • 4 AAP07 BALTEUS. ...
  • 3 IA-02: ICE WORM. ...
  • 2 IB-01: CEL 240. ...
  • 1 AAP07A ARQUEBUS BALTEUS.
Sep 2, 2023

How to fight allmind? ›

Don't be afraid to retry multiple times, if it's not going well at the start, just start over. You want a quick kill on phase 1. Probably the zero skill low effort way to kill the boss is tank legs dual gatlings dual stun needles. Ignore everything but the boss and just shoot it until it dies.

How hard is the Runebear? ›

Runebears are notoriously difficult enemies to defeat, especially when you're stuck with one inside the Earthbore Cave dungeon.

Is ALLMIND sentient? ›

Like a cult! Okay, so Allmind is sentient and actively plotting stuff. The fact that Rusty doesn't appear in the finale missions means either that he's probably been killed off or he's just silently fighting to save rubicon while you're destroying the generators on the xylem for allmind.

What AI does ChatGPT use? ›

ChatGPT's new API uses the same GPT-3.5-turbo AI model as the chatbot.

Does OpenAI use ChatGPT 4? ›

OpenAI's subscription-only service costs $20 a month and includes access to the GPT-4 model.

Who is the player character in Armored Core? ›

The main character, C4-621, is a cyborg mercenary pilot who, after meeting a Rubiconian named Ayre, influences through their actions what will become of the Coral and Rubicon itself. The game marked the end of a decade-long series hiatus following the previous game, Armored Core: Verdict Day.

Are all armored cores connected? ›

Are the Armored Core games connected to each other ? Are they set in the same universe, but many years after one another ? Theoretically, yes. But there's very little to link them beyond shared themes.

References

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