Armored Core 6: Best Chapter 1 Builds (2024)

Armored Core 6: Fires of Rubicon can be as difficult as it is unpredictable. A vast amount of weaponry and frames are available early on in chapter one between all the missions and arena battles, so it can be rough trying to get a strong sense of a build around this time.

Related: I Love How Short Armored Core 6's Missions Are

Some might prefer a very light build where they're zipping around the battlefield utilizing hit-and-run tactics, or instead would rather utilize their AC's bulk and become a living tank. Without further ado, here are a few builds that will put any early-game AC pilots ahead of the game.

8 Quad Buster

Armored Core 6: Best Chapter 1 Builds (1)
  • R-Arm Unit: MA-J-200 Rantetsu-RF
  • L-Arm Unit: DF-GR-07 GOU-CHEN
  • R-Back Unit: VP-60LCS
  • L-Back Unit: SONGBIRDS
  • Head: HD-011 MELANDER
  • Core: DF-BD-08 TIAN-QIANG
  • Arms: 04-101 MIND ALPHA
  • Legs: VP-424
  • Booster: BST-G2/P04
  • FCS: FCS-G2/P10SLT
  • Generator: DF-GN-06 MING-TANG

The Quad Buster build specializes in land and air superiority by utilizing the tetrapod legs' ability to absorb charge weapons' kickback. Stay in the air as much as possible with this build and destroy multiple enemies at once or keep other ACs at bay.

After landing, use the tank-like features to overwhelm the opponent with close-range area-of-effect firepower. This build withers down opponents from a distance and annihilates them at close range.

7 Death From Above

Armored Core 6: Best Chapter 1 Builds (2)
  • R-Arm Unit: MA-T-222 KYORAI
  • L-Arm Unit: DF-GR-07 GOU-CHEN
  • R-Back Unit: MG-014 LUDLOW
  • L-Back Unit: BML-G2/P16SPL-08
  • Head: EL-TH-10 FIRMEZA
  • Core: VP-40S
  • Arms: 04-101 MIND ALPHA
  • Legs: VP-424
  • Booster: BST-G1/P10
  • FCS: FCS-G1/P01
  • Generator: VP-20D

Death From Above is a tetrapod build that specializes in a constant stream of damage from the air. It is also a lighter build, so it can stay in the air a bit longer than the Quad Buster.

This build ensures any ground units will be covered in a constant stream of flames and artillery, so pilots can be sure to keep a literal upper hand in any encounter. Swapping the back units for energy weapons can work as well at the pilot's discretion.

6 Blitz

Armored Core 6: Best Chapter 1 Builds (3)
  • R-Arm Unit: SG-026 HALDEMAN
  • L-Arm Unit: DF-GA-08 HU-BEN
  • R-Back Unit: BML-G1/P03VTC-08
  • L-Back Unit: Vvc-770LB
  • Head: HD-011 MELANDER
  • Core: VP-40S
  • Arms: VP-46S
  • Legs: DF-LG-08 TIAN-QIANG
  • Booster: BST-G2/P04
  • FCS: FC-006 ABBOT
  • Generator: DF-GN-06 MING-TANG

Ready to get up close and personal? Blitz is a medium-weight bipedal build that is modeled to dish out as much damage as it can absorb face-to-face.

Related: Best Mech Games, Ranked

It keeps pace at a close-to-mid range using a barrage of shotgun shells and minigun bullets, alongside missiles, to melt the opponent's AP limit. Once they're in the red, swap to the Vvc-770LB to deal some serious damage.

5 Double Trigger Blitz

Armored Core 6: Best Chapter 1 Builds (4)
  • R-Arm Unit: MG-014 LUDLOW
  • L-Arm Unit: MG-014 LUDLOW
  • R-Back Unit: BML-G2/P05MLT-10
  • L-Back Unit: HI-32: BU-TT/A
  • Head: NACHTREIHER/44E
  • Core: NACHTREIHER/40E
  • Arms:04-101 MIND ALPHA
  • Legs: NACHTREIHER/42E
  • Booster: ALULA/21E
  • FCS: FCS-G2/P10SLT
  • Generator: VP-20S

Looking for something like Blitz but just a bit faster? Double Trigger Blitz is the build for any pilot quick on their feet. Sturdy arms complement a light body to form a hit-and-run style of fighting.

Melt the opponent's AP limit with dual LUDLOWs and keep the heat up with a rain of missiles from the BML-G2/P05MLT-10, then finish the job with a few swipes from the HI-32: BU-TT/A melee weapon.

For best results, fire the missiles while dodging behind the enemy to trap them in a swarm of missiles while they're being hit by the LUDLOWs.

4 Tank Buster

Armored Core 6: Best Chapter 1 Builds (5)
  • R-Arm Unit: DF-BA-06 XUAN-GE
  • L-Arm Unit: DF-DA-08 HU-BEN
  • R-Back Unit: BML-G2/P05MLT-10
  • L-Back Unit: SONGBIRDS
  • Head: HD-011 MELANDER
  • Core: DF-BD-08 TIAN-QUIANG
  • Arms:DF-AR-09 TIAN-LAO
  • Legs: LG-022T BORNEMISSZA
  • Booster: N/A
  • FCS: FCS-G1/P01
  • Generator: DF-GN-06 MING-TANG

On the other hand, pilots can opt to obtain one of the heaviest builds available in chapter one, Tank Buster. This tank build utilizes high AP and heavy artillery to overwhelm leagues of ground forces at the cost of speed.

This build can take a serious beating while dishing out a staggering amount of damage. The heaviest weapons a pilot can find can be implemented in this build, so don't hold back when putting gear on this machine. With a high load and EN load capacity, this tank is a certified beast on the battlefield.

3 Tank Of The Future

Armored Core 6: Best Chapter 1 Builds (6)
  • R-Arm Unit: VP-66LR
  • L-Arm Unit: VP-66LS
  • R-Back Unit: VP-60LCS
  • L-Back Unit: Vvc-703pm
  • Head: DF-HD-08 TIAN-QIANG
  • Core: DF-DB-08 TIAN-QIANG
  • Arms: AR-011 MELANDER
  • Legs: LG-022T BORNEMISSZA
  • Booster: N/A
  • FCS: FCS-G1/P01
  • Generator: VP-20D

Some pilots fancy more high-tech equipment, which is everything the Tank Of The Future build is. Laser-loving pilots can find the ultimate AC in this build, featuring energy weapons that pack a serious punch when fully charged.

Related

Armored Core 6: All Missions Guide

Armored Core 6 is packed with engaging missions. This guide will provide you with all the information you need to succeed.

A Laser rifle, shotgun, an even bigger laser rifle, and a plasma missile launcher come together to keep opponents at bay and make them think twice before making their next move. Make the battlefield yours by showing your enemies the might of the future.

2 Hopper Barrage

Armored Core 6: Best Chapter 1 Builds (8)
  • R-Arm Unit: VP-66LH
  • L-Arm Unit: MG-014 LUDLOW
  • R-Back Unit: BML-G2/P05MLT-10
  • L-Back Unit: BML-G3/P04ACT-01
  • Head: EL-TH-10 FIRMEZA
  • Core: EL-TC-10 FIRMEZA
  • Arms: AR-011 MELANDER
  • Legs: KASUAR/42Z
  • Booster: ALULA/21E
  • FCS: FCS-G2/P10SLT
  • Generator: VP-20S

In contrast with the similar specs of the Double Trigger Blitz, this reverse-jointed AC titled Hopper Barrage is less about hit-and-run tactics and focuses on trapping the enemy with a constant stream of weaponry.

Use the 10-cell missile launcher in tandem with the homing missile launcher to keep enemies constantly dodging, and melting their boost. The laser handgun alongside the LUDLOW melts the enemy's AP limit, so this build is all about exhausting the enemy. Utilize the reverse-joint's power to quickly push forward or back depending on the AC's ammo rate.

1 Grand Striker

Armored Core 6: Best Chapter 1 Builds (9)
  • R-Arm Unit: SG-026 HALDEMAN
  • L-Arm Unit: Vvc-770LB
  • R-Back Unit: VP-66LS
  • L-Back Unit: SONGBIRDS
  • Head: VP-44S
  • Core: VP-40S
  • Arms: AR-011 MELANDER
  • Legs: VP-422
  • Booster: ALULA/21E
  • FCS: FCS-G2/P10SLT
  • Generator: VP-20S

This medium-weight Grand Striker build gives pilots who love to pack a punch their time to shine. Switch out the Haldeman shotgun and laser shotgun with each other for maximum ammo and reload optimization. Combo these with the melee weapon and SONGBIRDS to seal the enemy's fate.

Constant shotgun and explosive damage coupled with the long range of the Vvc-770LB makes this AC dangerous to get close to. With so many builds at hand, bosses will surely not stand a chance against these ACs. As Handler Walter says, "Show them you're worth the credits, 621."

Next: Armored Core 6: How To Find All Ephemera Parts

Armored Core 6: Best Chapter 1 Builds (2024)

FAQs

What is the best build for Armored Core 6? ›

Legion 2.0. A mid-game build that can carry you all the way through Armored Core 6, Legion 2.0 drops the HALDEMANs for ZIMMERMANs, which may be the best gun in the game when used properly, upgrades the Missile Launcher, and adds a sword to the back of your AC for extra damage.

How to beat chapter 1 boss in Armored Core 6? ›

Stay in the medium range and fire your Plasma Missiles as soon as they've cooled down. And every time BALTEUS settles on a new position, try to hit it with a few uncharged Plasma Rifle bolts. When you manage to knock its shield down, BALTEUS will be stunned, so that's when you need to deal as much damage as possible.

What is the best early game weapon in Armored Core 6? ›

Out of all the weapons available to players early in the game, the Zimmerman Shotgun and Songbirds Grenade Launcher are arguably the most powerful. Players can wield two of each of these weapons and absolutely steamroll through almost every mission in the game.

What is the best impact weapon in Armored Core 6? ›

The Pile Bunker is the best melee weapon, dealing high impact damage and staggering bosses with its fast charge attack. The Laser Handgun is a top choice for dual-wield builds, with high rate of fire, impact damage, range, and accuracy.

What is the biggest mech in Armored Core 6? ›

The in-engine data indicates the Strider is approximately 4,953 meters long, with the longest of its three segments coming in at around 1,700 meters alone. Overlaid with Elden Ring's Lands Between, the Strider can cover almost the entirety of Caelid to Liurnia, as well as most of Limgrave barring the southern island.

How long does it take to beat Armored Core 6? ›

When focusing on the main objectives, Armored Core VI: Fires of Rubicon is about 17½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 49 Hours to obtain 100% completion.

How many endings does armored core 1 have? ›

Armored Core 1 only has one ending. There are some missions that only appear if you side with Murakumo or Chrome, but it always ends with visiting the Raven's Nest, i.e. the level with the floaty cubes .

How to avoid BALTEUS missiles? ›

The best thing to do is stay relatively close and Quick Boost to the side in the direction opposite of the one the attack is coming from. It's often impossible to get fully out of range in time to avoid these attacks, but it's worth attempting if BALTEUS swings out with both swords.

How to beat Juggernaut Armored Core 6? ›

Assault boost when it charges to quickly get behind it. If players are careful, they can even land on its rear end and sit there attacking freely. Stay flying above it to dodge the mines at low health. Most weapons should work as long as the build is evasive enough and players stay behind the Juggernaut.

What is the best pistol in Armored Core 6? ›

If you're going for a dual-wield setup, the Laser Handgun stands out as an excellent choice for handguns in Armored Core 6. It's remarkably accurate, has an impressive range, and, being a laser weapon, it has no recoil. This means it's effective at all distances.

What is the best launcher in Armored Core 6? ›

The Trueno needle launchers are the strongest most reliable missiles. You can charge a linear rifle and shoot one of these missiles followed by the linear rifle charged shot and you'll get an instant stagger. The soup(wing looking ones) are good because they are basically fire and forget.

What is the best Armored Core game for newcomers? ›

In that sense, Armored Core 3 is the most accessible and polished of the classic Armored Core games for newer players. It also doesn't require any prior knowledge or game saves to start playing. The balancing and performance are also much better than most of the other games from that era.

What is the best weapon for stagger Armored Core 6? ›

The pulse blade is unlocked right from the get go and is one of the strongest melee weapons in the game. It is good against enemies with pulse shields and can be charged for a stronger attack. It can quickly shred an enemie's stagger meter, but is also great to use as a follow-up when an enemy is staggered.

What is the best explosive weapon in Armored Core 6? ›

The most powerful explosive weapon is the Songbirds Grenade Cannon, a twin-barreled back-part designed to delete enemy stagger meters as quickly and efficiently as possible. The Impact damage on this cannon is absurd, and the part itself does not take up a lot of Weight.

What is the best Armored Core in ac6? ›

Try these cores if you are struggling against bosses or want to improve your AC.
  • 6 IB-C03C: HAL 826. ...
  • 5 CC-2000 ORBITER. ...
  • 4 EL-TC-10 FIRMEZA. ...
  • 3 VP-40S. ...
  • 2 07-061 Mind Alpha. ...
  • 1 VE-40A.
Sep 25, 2023

What is the best core in Armored Core? ›

If players want to get the most AP possible out of their Core Part, they should look into acquiring the VE-40A. This Core is made by the Arquebus Corp and boasts the highest AP that players can attain during their first playthrough, while also having great overall defensive stats.

What is the best plasma launcher in Armored Core 6? ›

1) Vvc-70VPM Plasma Missile Launcher

Plasma Missile Launchers in Armored Core 6 do not have the same kind of impact as other types of missile launchers in the game. However, what they lack in raw power, they make up for with a wider blast radius. The Vvc-70PM can be equipped to either one of the back unit slots.

What is the best blade in Armored Core? ›

Typically speaking, the MOONLIGHT is the most powerful laser blade in the series. It appears in all Armored Core games, and is almost always the heaviest blade available. It usually produces a distinctive blue-colored blade of energy, often with the longest range out of all the other competing laser blades.

References

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